Mention needs to be added that Comms is mostly Scylla consoles that were ripped out of the pirate ship. It was a more advanced ship, and as a result the architecture is massively different to the rest of the Tranquility, making it one of the most jarring things about visiting.
Also consoles now allow plugging in of communicators for file transfer and browsing capabilities, i.e. by plugging into a console audio and text can be recorded by mic/keyboard rather than fiddling with the device itself.
Working in comms info extensions/changes/indications
1.Putting an automatic system in place that recognises specific words and sends alerts to the relevant departments. 20% complete When you write a post to the network that says something like 'There's been an accident' or 'I need a doctor' or 'Someone's been shot', emergency responses are usually a case of someone being on the network right then to respond to your emergency call. This project will make it so that certain phrases will trigger an alarm call to the relevant departments. If someone's been shot, security and medical will immediately be updated, speeding up response times, and when the tracking system is implemented too, then the location, too, will be texted right to the relevant individuals.
2.Voice and comm device recognition, with individual numbered idents and ideally a name for each comm device. 80% complete At the present Comms is set up so that when a device is turned on, it can be identified only by number, and even then this can be masked. Masking the device number will continue to be possible, i.e. anonymous, so long as the anonymous poster is suitably tech savvy, or has been instructed as to how. At present, Comms' map shows only the numbers of devices, which can be crossmatched against a separate list of names. The finished job will allow names to be permanently linked to numbers. This is really more of an aesthetic update than anything else, however it will also allow - through voice identification - posts between multiple people to be archived in the files of each contributor.
3.Building a reliable tracking system that can pinpoint lost devices with more accuracy. 80% When someone needs to be found quickly, this relies on a map of the ship, which is created by pinpointing the locations of everyone on board at any moment in time. Those pinpoints can be decks out, and correcting that room for error is one of the biggest priorities in the Comms department, and is pretty important for Security and Medical too. By setting up extra routers, as well as using active devices, refinements are being made that will narrow down the search. It's a very practical job, and December's lack of resources put the work back. Remember, as stated in the game info, a map of the ship is neither provided nor accessible. The Comms map at about 14:00 hours on any one afternoon The movement of these dots has created a projected 'map', but as you can perhaps imagine, it doesn't show much, and there is a vast chasm of space undiscovered.
4.Archiving the old information on the network, and creating a tagging system by which posts can be looked up ICly. 95% With the network being down, each and every previous post to the network has been archived and connected with a number. These are being pigeon holed i.e. tagged, into collections identified by the user's name and number. The idea is that characters will be able to use the game's tag system to search previous posts on the network. The discrepency is obviously anonymous posts. No anonymous posts appear ICly in character's tags. Instead, they will be archived ICly under 'anonymous', and Comms has them collected into projected anonymous identities, and flagged by threat levels for Security's sake. Smiley's at the top of that list too.
5.Trying to get the ship's standard communications network up and running, particularly considering December's loss of the network, in order to facilitate communication in an emergency. 15% - TEMPORARILY SUSPENDED The ship has an internal communications system which isn't working, and hasn't been despite previous efforts to get it going. It would let people use consoles to maintain contact with each other, but the damage to the ship itself isn't the only thing preventing it, and the process has stalled. Smiley, mysterious alternate networks--the thing is, the new arrivals can't even get the emergency system to work for them, so don't expect this to be happening any time soon.
6.Members of Comms are also working on: Attempting to decrypt ANY private information, ranked by priority. i.e. encrypted replies by Smiley would be Priority One. Attempting to amalgamate 'anonymous' messages into unique 'anonymous' identities. Building games like Pong that work on Comms devices, or apps that make it possible for people to listen to music. Other things?
Putting an automatic system in place that recognises specific words and sends alerts to the relevant departments. 20% complete When you write a post to the network that says something like 'There's been an accident' or 'I need a doctor' or 'Someone's been shot', emergency responses are usually a case of someone being on the network right then to respond to your emergency call. This project will make it so that certain phrases will trigger an alarm call to the relevant departments. If someone's been shot, security and medical will immediately be updated, speeding up response times, and when the tracking system is implemented too, then the location, too, will be texted right to the relevant individuals.
100%, but incredibly limited, this was finished and programmed to recognise 'help', 'accident', 'doctor', 'danger', 'monster' and 'security', but only applies to top levels. More than this would overwhelm the system, and it's the first thing to get turned off when they need more speed.
Voice and comm device recognition, with individual numbered idents and ideally a name for each comm device. 80% complete At the present Comms is set up so that when a device is turned on, it can be identified only by number, and even then this can be masked. Masking the device number will continue to be possible, i.e. anonymous, so long as the anonymous poster is suitably tech savvy, or has been instructed as to how. At present, Comms' map shows only the numbers of devices, which can be crossmatched against a separate list of names. The finished job will allow names to be permanently linked to numbers. This is really more of an aesthetic update than anything else, however it will also allow - through voice identification - posts between multiple people to be archived in the files of each contributor.
Building a reliable tracking system that can pinpoint lost devices with more accuracy. 80% When someone needs to be found quickly, this relies on a map of the ship, which is created by pinpointing the locations of everyone on board at any moment in time. Those pinpoints can be decks out, and correcting that room for error is one of the biggest priorities in the Comms department, and is pretty important for Security and Medical too. By setting up extra routers, as well as using active devices, refinements are being made that will narrow down the search. It's a very practical job, and December's lack of resources put the work back. Remember, as stated in the game info, a map of the ship is neither provided nor accessible. The Comms map at about 14:00 hours on any one afternoon The movement of these dots has created a projected 'map', but as you can perhaps imagine, it doesn't show much, and there is a vast chasm of space undiscovered.
Dick will really be all over this one. Even venturing as far in the hallways as possible, for trying to track people over the dark areas.
Also he'll try to come up with some sort of tracking system which will be dynamic, like a display where they can see if the device is stationary or moving?
Archiving the old information on the network, and creating a tagging system by which posts can be looked up ICly. 95% With the network being down, each and every previous post to the network has been archived and connected with a number. These are being pigeon holed i.e. tagged, into collections identified by the user's name and number. The idea is that characters will be able to use the game's tag system to search previous posts on the network. The discrepency is obviously anonymous posts. No anonymous posts appear ICly in character's tags. Instead, they will be archived ICly under 'anonymous', and Comms has them collected into projected anonymous identities, and flagged by threat levels for Security's sake. Smiley's at the top of that list too.
Trying to get the ship's standard communications network up and running, particularly considering December's loss of the network, in order to facilitate communication in an emergency. 15% - TEMPORARILY SUSPENDED The ship has an internal communications system which isn't working, and hasn't been despite previous efforts to get it going. It would let people use consoles to maintain contact with each other, but the damage to the ship itself isn't the only thing preventing it, and the process has stalled. Smiley, mysterious alternate networks--the thing is, the new arrivals can't even get the emergency system to work for them, so don't expect this to be happening any time soon.
Members of Comms are also working on: Attempting to decrypt ANY private information, ranked by priority. i.e. encrypted replies by Smiley would be Priority One. Attempting to amalgamate 'anonymous' messages into unique 'anonymous' identities. Building games like Pong that work on Comms devices, or apps that make it possible for people to listen to music. Other things?
>Speak to Tyke about trying to collapse passenger quarters into less levels >Captain? >IC job list, something more like conscription? what do? >Updates from departments post-plot close
Re: Civilian/Crew organisational things that need to happen
no subject
Comms centre extensions/changes/indications
Also consoles now allow plugging in of communicators for file transfer and browsing capabilities, i.e. by plugging into a console audio and text can be recorded by mic/keyboard rather than fiddling with the device itself.
Working in comms info extensions/changes/indications
no subject
When you write a post to the network that says something like 'There's been an accident' or 'I need a doctor' or 'Someone's been shot', emergency responses are usually a case of someone being on the network right then to respond to your emergency call. This project will make it so that certain phrases will trigger an alarm call to the relevant departments. If someone's been shot, security and medical will immediately be updated, speeding up response times, and when the tracking system is implemented too, then the location, too, will be texted right to the relevant individuals.
2.Voice and comm device recognition, with individual numbered idents and ideally a name for each comm device. 80% complete
At the present Comms is set up so that when a device is turned on, it can be identified only by number, and even then this can be masked. Masking the device number will continue to be possible, i.e. anonymous, so long as the anonymous poster is suitably tech savvy, or has been instructed as to how. At present, Comms' map shows only the numbers of devices, which can be crossmatched against a separate list of names. The finished job will allow names to be permanently linked to numbers. This is really more of an aesthetic update than anything else, however it will also allow - through voice identification - posts between multiple people to be archived in the files of each contributor.
3.Building a reliable tracking system that can pinpoint lost devices with more accuracy. 80%
When someone needs to be found quickly, this relies on a map of the ship, which is created by pinpointing the locations of everyone on board at any moment in time. Those pinpoints can be decks out, and correcting that room for error is one of the biggest priorities in the Comms department, and is pretty important for Security and Medical too. By setting up extra routers, as well as using active devices, refinements are being made that will narrow down the search. It's a very practical job, and December's lack of resources put the work back. Remember, as stated in the game info, a map of the ship is neither provided nor accessible.
The Comms map at about 14:00 hours on any one afternoon
The movement of these dots has created a projected 'map', but as you can perhaps imagine, it doesn't show much, and there is a vast chasm of space undiscovered.
4.Archiving the old information on the network, and creating a tagging system by which posts can be looked up ICly. 95%
With the network being down, each and every previous post to the network has been archived and connected with a number. These are being pigeon holed i.e. tagged, into collections identified by the user's name and number. The idea is that characters will be able to use the game's tag system to search previous posts on the network. The discrepency is obviously anonymous posts. No anonymous posts appear ICly in character's tags. Instead, they will be archived ICly under 'anonymous', and Comms has them collected into projected anonymous identities, and flagged by threat levels for Security's sake. Smiley's at the top of that list too.
5.Trying to get the ship's standard communications network up and running, particularly considering December's loss of the network, in order to facilitate communication in an emergency. 15% - TEMPORARILY SUSPENDED
The ship has an internal communications system which isn't working, and hasn't been despite previous efforts to get it going. It would let people use consoles to maintain contact with each other, but the damage to the ship itself isn't the only thing preventing it, and the process has stalled. Smiley, mysterious alternate networks--the thing is, the new arrivals can't even get the emergency system to work for them, so don't expect this to be happening any time soon.
6.Members of Comms are also working on:
Attempting to decrypt ANY private information, ranked by priority. i.e. encrypted replies by Smiley would be Priority One.
Attempting to amalgamate 'anonymous' messages into unique 'anonymous' identities.
Building games like Pong that work on Comms devices, or apps that make it possible for people to listen to music.
Other things?
1
When you write a post to the network that says something like 'There's been an accident' or 'I need a doctor' or 'Someone's been shot', emergency responses are usually a case of someone being on the network right then to respond to your emergency call. This project will make it so that certain phrases will trigger an alarm call to the relevant departments. If someone's been shot, security and medical will immediately be updated, speeding up response times, and when the tracking system is implemented too, then the location, too, will be texted right to the relevant individuals.
edit
2
At the present Comms is set up so that when a device is turned on, it can be identified only by number, and even then this can be masked. Masking the device number will continue to be possible, i.e. anonymous, so long as the anonymous poster is suitably tech savvy, or has been instructed as to how. At present, Comms' map shows only the numbers of devices, which can be crossmatched against a separate list of names. The finished job will allow names to be permanently linked to numbers. This is really more of an aesthetic update than anything else, however it will also allow - through voice identification - posts between multiple people to be archived in the files of each contributor.
no subject
3
Building a reliable tracking system that can pinpoint lost devices with more accuracy. 80%
When someone needs to be found quickly, this relies on a map of the ship, which is created by pinpointing the locations of everyone on board at any moment in time. Those pinpoints can be decks out, and correcting that room for error is one of the biggest priorities in the Comms department, and is pretty important for Security and Medical too. By setting up extra routers, as well as using active devices, refinements are being made that will narrow down the search. It's a very practical job, and December's lack of resources put the work back. Remember, as stated in the game info, a map of the ship is neither provided nor accessible.
The Comms map at about 14:00 hours on any one afternoon
The movement of these dots has created a projected 'map', but as you can perhaps imagine, it doesn't show much, and there is a vast chasm of space undiscovered.
no subject
no subject
Also he'll try to come up with some sort of tracking system which will be dynamic, like a display where they can see if the device is stationary or moving?
4
Archiving the old information on the network, and creating a tagging system by which posts can be looked up ICly. 95%
With the network being down, each and every previous post to the network has been archived and connected with a number. These are being pigeon holed i.e. tagged, into collections identified by the user's name and number. The idea is that characters will be able to use the game's tag system to search previous posts on the network. The discrepency is obviously anonymous posts. No anonymous posts appear ICly in character's tags. Instead, they will be archived ICly under 'anonymous', and Comms has them collected into projected anonymous identities, and flagged by threat levels for Security's sake. Smiley's at the top of that list too.
Re: 4
5
Trying to get the ship's standard communications network up and running, particularly considering December's loss of the network, in order to facilitate communication in an emergency. 15% - TEMPORARILY SUSPENDED
The ship has an internal communications system which isn't working, and hasn't been despite previous efforts to get it going. It would let people use consoles to maintain contact with each other, but the damage to the ship itself isn't the only thing preventing it, and the process has stalled. Smiley, mysterious alternate networks--the thing is, the new arrivals can't even get the emergency system to work for them, so don't expect this to be happening any time soon.
Re: 5
6
Members of Comms are also working on:
Attempting to decrypt ANY private information, ranked by priority. i.e. encrypted replies by Smiley would be Priority One.
Attempting to amalgamate 'anonymous' messages into unique 'anonymous' identities.
Building games like Pong that work on Comms devices, or apps that make it possible for people to listen to music.
Other things?
no subject
Re: 6
Add these things!
New: ???
Civilian/Crew organisational things that need to happen
>Captain?
>IC job list, something more like conscription? what do?
>Updates from departments post-plot close
Re: Civilian/Crew organisational things that need to happen