Anderson and Teller head gunnery, and they're on it, as it happens.
There used to be a way of tracking movement around the ship, tracking access, but it was undermined before we got here. Captain Gallagher was having everyone's nanos scanned to make sure they were who they appeared to be. So even if we could find that access, it might not be as truthful as we hope. Then again, we're deprived of it for a reason.
Now since then, we've developed a way of tracking active comms devices. I can tell you everyone who was in the shuttlebay at the time it was stolen. Also doesn't do much good if they aren't using an assigned device, or left it elsewhere.
Tony Stark developed a system that would log every person who accessed the lift door into the medbay--it's the only active data we have that tracks nanos, but again, it doesn't do us much good in the shuttlebay.
The real problem is that Comms used to be run from the bridge, and our base of operations is just living quarters frankensteined into something useful. Everything centralized on the bridge, and without access to the monitors and displays, the raw data, that should have been available up there, we're not only up shit creek without a paddle, we're also blindfolded in the dark.
( ilde is both startled and appreciative to get an informative answer where she'd sort of been anticipating something more briefly matter of fact - 'it did but we can't' would have been a sufficient answer and further than she really expected to get with her unsolicited pestering, albeit not particularly satisfying. she takes a moment to mull it over, then, since she's currently being humored. she'll forward it all to severus, but now that she's inquiring, she's also interested. )
Is the medbay system something that could get implemented in the shuttlebay as well, do you think? (I know that's sort of shutting the barn doors after the horses have fucked off, but, you know. If it happens once.)
And so it's more you can track where the device is than the person? Good for if you have to go looking for someone, not terribly rock solid as alibis go?
[ Two years on this ship has taught him what it's like to want to know something and not be considered important enough. Right now, making sure information is spread around means people can be more useful, and if Nathan is going to use his time doing anything, it's ensuring that the progress that has been made isn't lost when the last few people privy to that information finally disappear. ]
I think it could be. Ianto was involved too, and I can speak to him about it, but right now it really depends on whether this is our last stop. There might be a chance, slim as it is, that Arima is our way off this ship once and for all, and if it is then it's the opportunity we've been waiting for.
I'll show you the mapping system if you like. It's my pride and joy, and I like to show it off whenever I can. It gives a good sense of scale of the Tranquility too. Fancy it?
[ Questions is good. It means she's taking the whole thing seriously (maybe wait till she decides to get drunk at work to decide that, huh Nathan?). He smiles. ]
You'll get used to the setup quickly enough. Might even get good enough that you add your own bit to the code. Most people have, when they passed through here. Sort of like a...memento.
And yeah, that's one thing you could do. You find out their names if you can, cause it's usually better to have names than numbers. We've done a bunch of stuff with the info we get here--for instance if someone uses their private function a lot, you can see it even if you can't hack in. So you can read their open conversations with the understanding that they've got a whole lot to hide, and therefore no question they ask can be entirely innocent.
It's just...observation. Coaxing people to talk where you can. We keep information here but we only pass along what we know if it seems like a real threat to the ship. And we never act on our suspicions ourselves.
[ She nods along. ] We don't. Do we go to you? Or, bring the issue to security? [ Because she is the type to go after someone, or bring her friends in on the issue - and then go after them. ] I can remember all that.
Edited (hit enter too soon...) 2014-04-22 01:33 (UTC)
Corroborating your suspicions with other people in Comms would be a start, and if it seems like something we could look at we'll alert security. But don't get me wrong, it's selfish on my part. You work for me, I want to make sure you're safe doing so, and if you get in too deep squinting suspiciously at people, you might become a target. I'd feel responsible if something happened to you.
I'll be careful. [ She promises, anyway. She hasn't started. She's seen creepy and she's seen charming. She thinks she can be diplomatic. No reason not to be here. ] I won't... squint suspiciously unless there's good reason. [ And even then, she'll mask it. ]
Perfect. Then I'll let you get settled in, and if you have any more questions-- [ He points over to his desk, and scoops one of the cups up. ] --I'll be just over there.
Next week I'll show you how we maintain the network routers.
( it's last stop that explains why it takes her a little longer to respond; those words make this situation feel real and permanent in a way that nothing else has. last stop. getting off the ship.
but not going home. this is just what their lives are, now, and-- ilde feels so fucking small, in the face of it. she pushes it aside. )
I'd really like that! I can't promise to have any idea what I'm looking at, but I'd be really interested.
[ Nathan has the distinct advantage of having considered it as a possibility for a really, really long time. He doesn't realise how jarring it might be if you happen to be new, and still think seeing friends and family again is a thing that might be in your future. ]
The communications department is on 01. Now's good, if you like?
( it's that moment where she looks around and sees herself adapting and doesn't know what to do with that-- but there are lots of reasons not to do anything. there's so much happening right now. she can do first, and think later. )
[ Nathan is waiting with his foot lodged in the door to keep it open when she arrives. Behind him, the upper floor of Communications is but a rectangular walkway departing in each direction and circling the wall, suspended over the bullpen below. Doors lead off the walkway to a small kitchen and a number of appropriated bedrooms, while a set of steps at the far end descends into the bull pen. While the top floor is well lit, the ground floor is more murky, and a low hum as well as heat generated by many computers feeds up through the space.
There's two large screens at the single desk on the widest point of the walkway; it's the map, but it's difficult to see from this angle, though Nathan gestures her inside. ]
( ilde is a diminutive thing in person, fastidiously neat in black dress and flats, one a recreation of something she had and the latter a new arrival from her locker; she can be relied upon to absolutely never wear the jumpsuit unless she's in the shuttlebay, as a general rule. she doesn't really give the impression of somebody who'd end up there, which...is because she probably wouldn't have, left to her own devices, for all that she's willing to commit to it once she is. she's more the sort of person whose family might have donated to a campaign than someone at home with the mysteries of space, but she's willing to try for the latter.
adapting, even as she tries to hold onto the things that make her feel in control.
it's the adapting that's the important part, probably, she thinks, taking an only slightly hesitating step in and onto the walkway, veering curiously towards those large screens as much for a vantage point to look down from as to see what they are. )
[ Well the advantage of arriving recently is her clothes don't look anywhere near as lived in as Nathan's. He's in one of his shabbier suits, the suit jacket absent, but the shirt ragged and worn, grease stained and dirty from oil and sweat and with visible blood stains scrubbed out about the collar and wrists. The buttons are mismatched, multicolored and sewed on with various different colours of thread, and there's off-cream, frayed patches sewed into the elbows and shoulders and halfway down one arm. The pants are in as bad a state. His hair is a little too long again, but it looks rogueish if anything with his hint of stubble, salt and pepper in his beard and sprinkled around his ears. The ship has made him age ten years in just two.
He follows her over toward the screens. Below, there's cables wound about the place and pods erected nudged in under the walkway, built up with welded together panels and pieces of scrap and sheets of fabric. A dark room at one end is the source of most of the heat and hum, exhaling air because it's where the servers are kept, fans running constantly to keep them cool.
The screens behind her show the outline of the ship from two directions. Tiny white dots are centralised at either end of the side on view, with a few scattered away from the rest. The other view shows the more scattered. In any case, where there isn't any light there echoes a vast emptiness of the ship instead, large spaces of blackness inside the outline. ]
Type in your number. It'll turn your dot red so you can see where you are.
( nathan reminds her vaguely of a pirate, or at least the pop culture idea of one; she isn't really sure what she was expecting to find in him, but this makes as much sense as anything else. he seems lived in, and accustomed to his surroundings in a way that she both envies and is unsettled by, underscoring the permanence she was so unprepared for.
she doesn't think about the fact she doesn't have to look down at her arm to do as he bids - the little things that become natural, that you become used to without even realizing, one day you turn around and this is just your life, now - and feels a little foolish a moment later when she's undeniably and immediately charmed by finding herself in his map. )
You've been here longer than most of us. If you'd told me to piss off, I reckon it's likely I'd have deserved it. Just like, respectfully, you've been here long enough for this place to fuck with you. I do...understand it. Just remember that, whatever happens.
[ If he was aware of how unsettling that might be, he'd have considered wearing a better suit, a jump suit - anything but grease stains and patches - but it's him, and pretending to be someone else at thi point would simply be dishonest. ]
It took us almost six months to set up the grid to make this work, but it's been useful--saved some lives. As far as I'm concerned that means it was more than worth all the effort of putting it together.
So alright, we can call up the whole network on this screen, browse it more easily you know? [ He removes his comms device, locking it into the dock on the desktop, and immediately the network comes up on the screen. ]
This automatically let us scan for conversations in progress, and these empty red blocks are encrypted conversations--we can't look inside them without breaking the locks, but we can at least see that they're there; they leave a sort of feedback on the network, like an echo. You with me so far?
( ilde quietly files that information away, about locked conversations; that's worth knowing, and possibly worth telling a few other people about on the quiet. and in person.
...that aside, though, she nods, and her smile isn't false-- ) It's a bit out of my milieu, but so far. How'd it save lives?
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